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Contest entry for the Summer 2018 Design Contest

Designer: Mitsuo Yamamoto

King's Valley

Kingsvalley 1

Players: 2

Board: 5 by 5 grid board

Pieces: each players have 5 pieces of four soldiers and a king(double stacks one)

Type: abstract & strategy

Starting position: King piece is settled on the center tile of the front line and 4 soldier pieces are on the other tiles.

Playing: Game-play consists of players taking turns moving one of their pieces onto a vacant square of the board. Players on their turns must move one of their five pieces: either one of the four Soldiers or the King. All pieces move in the same way: horizontally, vertically, or diagonally. Pieces continue their movement until, and only until, they reach a vacant square adjacent to (or alongside) either the edge of the board or another piece, at which point the movement ends. Stopping in the middle of a “slide,” as is done in chess, is not allowed. The only piece the players may stop at the center square is the King. But again, the player may not do so by stopping the King's movement “mid-slide.” The player going first must, for the first move of the game, move a Soldier. Passing a turn is illegal. No one can pass the turn must move anyone of pieces. If King is fixed on the square he can't move at next turn. game is lose. There is scarcely occurred when both skillful players continue long play.

Winner: To move his/her king piece to the central "King's Valley" tile.

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