Goal[]
To have the highest number of opponent’s cubes in your goal at the end of the game.
Setup[]
put the tiles in a line, pointing to the two players, put at the end of the line the two cards with the arrows pointed towards the players (they are the goals).
Play[]
Movement:
Players take turns. At his turn a player MUST execute one of the two actions described below:
Action 1: the player takes ALL the cubes which are on a tile and moves them towards his goal. The cubes are moved exactly by a number of steps (=tiles or goals) equal to the number of the active player’s cubes involved in the move (example: if a tile contains 2 red and 3 blue cubes, all these 5 cubes could be moved exactly by 2 steps towards the red goal by the red player, and exactly by 3 steps towards the blue goal by the blue player). Obviously, a player can move the cubes that are on a tile only if there is almost one cube of his color amongst them.
A player can move cubes into his goal only moving them by exact number of steps (example: if there is a tile with three red cubes at a distance of two steps from the red goal, the red player cannot move the cubes from that tile to his goal).
A player can move cubes on his goal also only if there is at least one opponent’s cube on the starting tile (in other words: you cannot move your cubes in your goal without capturing some enemy cubes).
Cubes which end their movement on a goal, remain there for the rest of the game.
It is not allowed to make a move which recreate the situation on the board which was before last opponent’s move. In other words, a player’s move cannot “undo” last opponent’s move.
Action 2: the player takes one of his cubes from the reserve and puts it on an empty tile.
Winner[]
When one of the player is not able to make a legal move, his opponent takes all the cubes that are still on the tiles and puts them on his goal; then the game is ended.
The winner is the player who has the greater number of opponent’s cubes on his goal.